
That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. 44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. 44 did more damage than the 10mm pistol, it had a lower ammo cap.

I really liked how even though the Desert Eagle. I also felt like Fallout 1 (especially) had great gun progression. “ I didn’t think of making the F:NV guns differ from F3 as much as I tried to return to what I believed was the spirit of Fallout 1 & 2 guns: a mix of common real-world guns, some real-world niche guns, and some completely fictional guns. The differences are minor, but significant enough to make a difference to players who want to fiddle around with ammo subtypes. 357 magnum has a jacketed flat point variant. 44 magnum also has a semi-wadcutter variant, while. In F:NV, you can’t get armor-piercing rounds in a lever-action or a revolver – except for That Gun/the 5.56mm pistol. revolver/lever-action rimmed rounds) but of course between categories. This is not only true within a category (e.g.

There are only a few weapons that use an ammo type that isn’t used elsewhere. What weapons share common ammunition types to avoid resource/loot problems?.That’s why you can use revolvers and lever action rifles from the first two hours (.357 Revolver and Cowboy Repeater) through the Battle of Hoover Dam (Hunting Revolver and Brush Gun). Supporting those concepts throughout the game necessitated an array of thematically appropriate equipment options that was available from the beginning and allowed for power growth through the end game. We can’t account for every type of character a player might imagine, but we knew a lot of people would want to be a) Mad Max b) post-apocalyptic cowboy/cowgirl c) wacky bazinga science person d) agro military operator e) sneakthief stealth murderer. What are players’ role-playing expectations within this setting and what weapons will help the expression of those roles?.In my mind, the 10mm pistol and SMG had to return, as did the minigun, sawed-off shotgun, flamer, and a few other choice weapon. What are iconic Fallout weapons that should return?.There were a few questions I asked for deciding what would get included and what would not: “ The process was iterative and went through a lot of revisions.
